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February 21, 2006
Gaming conflicts
Gaming conflicts: This article in the Financial Times has been bothering me much of the day... there's a multiplayer roleplaying game in Korea, with a realworld connection to its internal financial system, and they have had conflict with players from the Peoples Republic of China. The newcomers have not obeyed some unwritten social rules of the game, and the oldtime players feel aggrieved, so at the place where newcomers to the game arrive, if they can't speak the language, their characters are executed. There's the realworld angle of economic disparities between regions... the greater degree of social/business structures in some areas than others... the language barrier... I know it's just a game, and isn't real, but in a sense it is real, there are enough connections to the real world to give it a different type of reality than the things we've experienced before. Maybe, now that I've blogged about it, I can stop thinking about it....
Posted by John Dowdell at February 21, 2006 08:52 PM
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Comments
I read that article today, and it was pretty intense. You're right, it's pretty close to "real" and there seem to be quite a few complex issues in Lineage that I don't like to think abou when I'm playing games.
Posted by: Ryan Stewart at February 21, 2006 10:17 PM
Have you read "Snow Crash" by Neal Stephenson?
Posted by: Christopher Wigginton at February 22, 2006 07:16 AM