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May 02, 2006

Five-gig texture

Five-gig texture: Not really a texturemap, more like a very large database table with values coded in RGB instead of ASCII. John Carmack's next game references this giant bitmap to figure out where to place 3D objects (grass, moss) for rendering, what types of footstep soundfiles to play, more.

Posted by JohnDowdell at May 2, 2006 02:48 PM

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