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January 17, 2007

64-bit development

64-bit development: The link goes to Mike Melanson's October post about some of the work which needs to be done before using 64-bit addressing in Adobe Flash Player. Another resources is the December article from Scott Byer discussing some of the issues in migrating Adobe Photoshop to these upcoming systems. Also, Tinic Uro mentions that some of the Player's 64-bit work is being done in coordination with Mozilla, as part of the Tamarin Project. The migration to wider addressing is coming, for Windows, for Macintosh, and for Linux, but it's not yet here. I'm posting these links because of conversation at Digg, where some aren't yet aware of the opensource NSPluginWrapper project to help 64-bit browsers use 32-bit plugins.

Posted by JohnDowdell at January 17, 2007 02:42 PM

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Comments

Thanks for the great insight into Adobe's 64-bit development, it gives us great hope for the future, besides supporting wider addressing does Adobe have any plans to start supporting GPU assisted rendering to improve speed in both 2D and 3D products? I see that as a way to help things out. Even Microsoft in their included Movie Maker is now using the GPU to render FX etc.

I would like to see GPU support in all platforms and all products. I think it might help things out.. What's the concensus there?

[jd sez: Hi Don, I know that there are various clientside engines which already use different types of hardware graphics acceleration (Shockwave for 3D rendering, maybe Reader too, possibly Photoshop or AfterEffects for creators). I don't know of any published schedule for different projects, though... lots of attention right now is on the big Creative Suite 3 work, and there will be another cycle starting soon.]

Posted by: Don Burnett at March 7, 2007 09:07 PM

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