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February 01, 2006
Flex 2.0 Beta 1 Now Available on Adobe Labs
As you may already know, the Flex 2.0 Beta 1 was announced today and released on Adobe Labs. The Flex 2.0 Beta 1 release includes refreshes of:
* Flex Builder 2.0
* Flex Charting Components 2.0
and the following previously unreleased standalone products:
* Flex Enterprise Services 2.0
* Flash Player 8.5
* ColdFusion/Flex Connectivity
Please visit the new Flex 2.0 beta page for more information.
As part of this release, we have released new Flex 2.0 demo/overview videos and wiki content and made significant changes to the layout of the Labs home page and site navigation.
You may also notice that we have moved the Showcase Gallery out of the wiki and into the main Labs site. Note: the latest version of Flash Player 8.5 is required to view the Showcase Gallery content.
The Flex and Labs teams are very excited about this new release and we hope that you have a great experience using the new downloads and reviewing the related content. Please be sure to let us know what you think by posting a topic within the Labs web forums.
Posted by dtaborga at February 1, 2006 05:19 PM
Comments
can I move my library to an external drive? will LR know where it is?
Posted by: alice auster at February 1, 2006 07:05 PM
When I use Photoshop CS2 to edit then save it back to the library, sometimes it looks terrible (tiff format). I would like to save the edited versions in the same shoot in the library.
thanks, I love it.
Posted by: rick skillman at February 10, 2006 10:10 AM
Alice and Rick: Please use the Lightroom web forums to discuss the Lightroom release on Labs.
http://www.macromedia.com/cfusion/webforums/forum/categories.cfm?forumid=72&catid=589&entercat=y
I am glad that you are using and enjoying Lightroom!
Posted by: Daniel Taborga at February 23, 2006 03:06 PM
Hi,
this is a comment for the beta 2 version. I noticed a couple of things with static variables. Check this script:
package
{
import flash.display.Sprite;
import flash.display.TextField;
public class Starter_10 extends Sprite
{
private var tField:TextField;
public function Starter_10 ()
{
myTest();
}
private function myTest():void {
var a:Testvar = new Testvar();
// playaround by eliminating addChild(a); or a.defTest(); or addChild(a); and a.defTest();
// the result will always be different.
a.defTest();
addChild(a);
//
tField = new TextField();
tField.autoSize = TextFieldAutoSize.LEFT;
tField.background = true;
tField.border = true;
tField.text = "Getter is: "+a.myVar;
addChild(tField);
}
}
}
//
import flash.display.Sprite;
import flash.display.TextField;
//
class Testvar extends Sprite
{
public static var test:String = "I am the original var.";
private var tsecField:TextField;
private var ttsecField:TextField;
public function Testvar():void
{
ttsecField = new TextField();
ttsecField.autoSize = TextFieldAutoSize.LEFT;
ttsecField.border = true;
ttsecField.y = 100;
ttsecField.text = "Test 1: "+test;
addChild(ttsecField);
}
public function defTest():void
{
tsecField = new TextField();
tsecField.autoSize = TextFieldAutoSize.LEFT;
tsecField.border = true;
tsecField.y = 200;
test = "I am the new variable.";
tsecField.text = "Test 2: "+test;
addChild(tsecField);
}
public function get myVar ():String
{
return test;
}
}
What you will notice is that even test is a static variable there exist different values for test. I was wondering, isn't that against the rule that static variables in a function should only have one value?
Posted by: jayclue at April 22, 2006 09:04 AM
Hi Jayclue,
That is a great question, but it is a bit too technical for me and the other Labs bloggers. Have you tried posting this question in the ActionScript 3.0 web forum?
http://www.macromedia.com/cfusion/webforums/forum/categories.cfm?catid=587&entercat=y
Posted by: Daniel Taborga at April 22, 2006 11:55 AM
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