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January 30, 2006
Halo UI Prototyping and Director
I have an interesting bit of news I'd like to share that came my way via Mike Chambers. You see, not only do Mike & I have the whole Macromedia-to-Adobe thing in common, but we're both also fans of Halo and Halo 2 in a big way. And late last week Mike sent me a link to the following bungie.net article about how Halo is developed:
Bungie Weekly Update, January 27th: User In Yer Face
While I think the article is a good read in general about UI development, especially for a complex and involved game like Halo, the important bit for me at the moment is the fact that Director was used for UI-prototyping as it allows quick development of complex UIs, thus allowing for shorter design iteration loops before going off into their native engine code to implement to proper in game UI experience.
Anway, give it a read if this sort of thing interests you, enjoy!
Posted by thiggins at January 30, 2006 11:20 AM